Monsterbox:
- Added a "normalizing" effect to monster deaths (explained below)
- Removed Wolves (due to players literally spawning an army)
- Added Cave Spiders
- Re-Added Pigzombies (explained below)
- Added Snowmen
- Added Squid
- Removed Herobrine
Recently, players discovered methods by which they could effectively grind a full stack of 64 diamond blocks in around 4 hours. This is seriously overpowered, and spawners clearly needed a nerf.
The immediate solution was to remove the permissions allowing players to set "profitable" mobs, but I felt this was a bit heavy-handed, and removed a small amount of fun the spawners allowed.
The new solution, is a "normalizing" effect from mob deaths. The server will now track where mobs die, and if too many mobs have died in an area recently, will reduce the amout of loot and xp the mob drops.
For the average player jumping around, killing things as they naturally appear, you will see no change, since kills are spread out in both distance and time.
For the player who has set up mob traps fed by spawners, you will see a much smaller return. The most efficient spawners will appear to drop nothing after the first 20 kills or so.
The normalizing effects will be fine-tuned in the coming weeks to ensure spawners are still useful, without being overpowered.