Saturday, April 14, 2012

The server is back up.

Well after a month long wait (and then some), the server has been updated to 1.2.5.

So let's talk about what went wrong with the "Update Mode!" server.
Launching a vanilla server the instant 1.2 came out so that people could do multiplayer stuff with friends and explore the new features seemed like a great idea at the time. The mods and devoted players I trust the opinion of agreed with the idea.
However it went terrible.
Bukkit took far too long to update, and the Elossia playerbase was rapidly getting bored of vanilla. By the time I could update, the average number of players online had dropped to -one-.
So we're never doing that again.

Anyways, the server has been updated, but with a few problems.
Multiverse is still not updated for 1.2.5, so in the mean time, Nations is the only world we're running.
The Auto-Announcer plugin that ran the lovable advice bot named James, is also not updated. So no random advice for a while.

On the plus side, the transmutation system is complete. Here's a basic flowchart of what leads to what.
Remember that all transmutations require one redstone dust in addition to what the recipe calls for.
For the main three transmutation ladders, direction is determined by the number of an item on the table. One or five move up. Two or six move right. Three or seven move left. And four or eight move down. Moving up or down multiplies or divides the resulting quantity by 4. Moving side to side is a straight 1:1 trade.
Let's take cobblestone for example, since it's the only material with four transmutations.
1 Cobblestone --> 4 Dirt
2 Cobblestone --> 2 Sandstone
3 Cobblestone --> 3 Stone
4 Cobblestone --> 1 Redstone Ore
5 Cobblestone --> 20 Dirt
6 Cobblestone --> 6 Sandstone
7 Cobblestone --> 7 Stone
8 Cobblestone --> 2 Redstone Ore
Get it?

In addition, the disenchant recipes are complete. To perform a disenchant, transmute a -fully repaired- tool or armor piece with one of it's reflected item.
Iron tools and armor use iron.
Gold tools and armor use gold.
Diamond tools and armor use diamonds.
Chain armor also uses diamond.

For instance, placing one enchanted diamond helmet, one diamond, and one redstone dust (like all transmutations) on a crafting grid would get you a brand new unenchanted diamond helmet.


Hopefully I can convince Mercury_Star or Ballisticwaffles to make some better graphics to explain this stuff.

No comments:

Post a Comment